Ember
Turnaround and final 3D model of "Ember,” an original character. Turnaround drawn in Adobe Photoshop, character created in Maya.
Ember Character Model & Rig Test
Short clip showing the base model and rig capabilities of my original character "Ember." Character modeled and rigged in Maya, textured using Adobe Photoshop and Substance Painter.
Ember’s Rock
Orthographic sketches and final 3D model of “Ember’s Rock,” a focal point of Ember’s environment. Turnaround drawn in Adobe Photoshop, modeled in Maya, textured in Substance Painter, rendered using Arnold.
Ember’s Forest
Concept sketches and final base models of the plants used to populate Ember’s forest environment. Sketches drawn in Adobe Photoshop, models created in Maya and textured using Substance Painter. Rendered using Arnold.
Bloon
Turnaround and final 3D model of my original character, “Bloon.” Turnaround drawn in Adobe Photoshop. Character modeled in Maya, textured in Substance Painter, and rendered using Arnold.
BLOON Character model & rig test
Short clip showing the model and rig capabilities of my original character "Bloon." Character modeled and rigged in Maya, textured using Substance Painter.
Crocodilly
Concept/planning sketches and final 3D model of “Crocodilly,” an original character. Sketches drawn in Adobe Photoshop, character modeled using ZBrush.
Lily
Turnarounds and final textured character model for “Lily.” Character designed in Adobe Photoshop, created in Maya.
Teacher
Turnarounds and final textured character model for “Teacher” character. Character designed in Adobe Photoshop, created in Maya.
Screwy
Turnarounds and final character rig for original “Screwy” character. Character designed in Adobe Photoshop, and modeled, textured, and rigged in Maya.